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5ucms帮助Javascript Game
作者: 来源: 日期:2015/8/11 4:47:04 浏览量:52(滞后) 人气:LOADING...(实时) 【

5ucms帮助Javascript Game

<HTML>

<HEAD>
<TITLE>JS FALC>
<!--
var Flimit=9                            //for TEST PLAY (Fire Limit 0 to 9)
var BossTM=0                            //              (Boss test mode = 1)
var BossLM=700                          //              (Boss appearance)
var Easy=0

var timerID = null
var TimeCounter = 0
var INT = 25                            //interval
var k=0                                 //key buffer
var X=100                               //my chr XY
var Y=100
var DX=0                                //my chr move
var DY=0
var IX=0
var IY=0
var SDX=0
var SDY=0
var SIX=0
var SIY=0
var Endflg=0                            //Game End Flag
var ff=0                                //fire flag
var fc=0                                //fire counter
var FX = new Array(12)                  //fire XY
var FY = new Array(12)
var bf=0                                //bomb flag
var bc=0                                //bomb counter
var BX=0                                //bomb XY
var BY=-100
var BDX=0                               //bomb fall speed
var BDY=0
var Cname = new Array(2)                //clash image No
var Bflag=0                             //bomb FLAG
var GND=0                               //scroll flag
var EFX = new Array(8)                  //enemy fire XY
var EFY = new Array(8)
var EVX = new Array(8)                  //enemy fire speed
var EVY = new Array(8)
var Fmax = 3                            //enemy fire max
var EMX = 200                           //enemy missile XY
var EMY = 284
var PTN = 0                             //enemy missile paturn
var Mvx = 0                             //enemy missile speed
var Mvy = 0
var mCount = 100                        //missile timer
var EX = new Array(20)                  //enemy XY
var EY = new Array(20)
var CH = new Array(2)                   //cobra Yspeed
var CW = new Array(2)                   //cobra Xspeed
var tmp1 = 0
var tmp2 = 0
var Endflg = 1
var Bossflg = 0
var BossX = 0                           //Boss X
var BossH = 0                           //Boss Can
 ver=navigator.appVersi) break
 systm = ver.charAt(iln+1).toUpperCase()

 


// ---------------------------------
// ======== Main functi){}
  }
  if (tmpbgf == 0){
   if (tmpbgc <= 0){
    if (systm!="C"){
     tmpbgf=1
    }else{
     tmpbgf=1
    }
   }
  }
  tmpBF=0
  for (tmp1=0; tmp1<10; tmp1++){
   if (EX[tmp1] >= -50){tmpBF=1}
  }
  if (tmpBF == 0){BossMode()}
 }


 // --------- GND move ----------
 GND=GND-1;if (GND <= -16){GND=0}
 GNDs.left=GND


 // ---------- Mig23 move   enemy No =0,1,2   Layer No =27,28,29 ---------
 with (Math) {
  for (tmp1=0; tmp1<3; tmp1++){
   EX[tmp1]=EX[tmp1]-5
   if (EX[tmp1] <= -30){
    if (floor(random()*12) == 3 ){
     if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
    }
   }
  spMOV(27+tmp1,EX[tmp1],EY[tmp1])
  with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
  }
 }

 // ---------- cobra move  enemy No =3,4,5  Layer No =30,31,32 ----------
 if (TimeCounter >= 300){
  with (Math) {
   for (tmp1=3; tmp1<6; tmp1++){
    EX[tmp1]=EX[tmp1]-CW[tmp1-3]
    if (EY[tmp1] <= 5){CH[tmp1-3]=2;CW[tmp1-3]=4}
    if (EY[tmp1] >= 240){CH[tmp1-3]=-2;CW[tmp1-3]=2}
    EY[tmp1]=EY[tmp1]+CH[tmp1-3]
    if (EX[tmp1] <= -30){
     if (floor(random()*12) == 3 ){
      if (Bossflg == 0){EX[tmp1]=400;EY[tmp1]=floor(random()*12)*20+20}
     }
    }
   spMOV(27+tmp1,EX[tmp1],EY[tmp1])
   with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1],EY[tmp1])}}
   }
  }
 }

 // ---------- shilka move  enemy No =6,7,8  Layer No =33,34,35 ----------
 if (TimeCounter >= 200){
  with (Math){tmpTM=TimeCounter-floor(TimeCounter/100)*100}
  if (tmpTM <= 40){tmpTMX=3}else{if (tmpTM <= 70){tmpTMX=1}else{tmpTMX=-1}}
  for (tmp1=0; tmp1<3; tmp1++){
   EX[tmp1+6]=EX[tmp1+6]-tmpTMX
   if (EX[tmp1+6] <= -30){
    if (EX[6] <= 365){
     if (EX[7] <= 365){
      if (EX[8] <= 365){
       if (Bossflg == 0){
        with (Math){if (floor(random()*40) == 3 ){EX[tmp1+6]=400}}
       }
      }
     }
    }
   }
  spMOV(33+tmp1,EX[tmp1+6],EY[tmp1+6])
  with (Math){if (floor(random()*5) == 3 ){Efire(EX[tmp1+6],EY[tmp1+6])}}
  }
 }

 // ---------- gecko move   enemy No =9  Layer No =36 ------------
 if (EX[9] <= -600){if (Bossflg == 0){EX[9]=400}}
 EX[9]=EX[9]-1;if (EX[9] <= 250){EX[9]=EX[9]-4}
 if (EX[9] == 365){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 if (EX[9] == 310){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 if (EX[9] == 255){EMX=EX[9]+7;EMY=EY[9]-10;mCount=0}
 spMOV(36,EX[9],EY[9])

 // ---------- bomb move -------------
 if (bf == 1){BX=X;BY=Y+30;bc=1;bf=0;BDX=12}
 if (bc == 1){
  BDY=BDY+2
  if (BDY == 10){
  spMOV(45+Bflag,-100,-100)
   Bflag=1
  }
  if (BDY >= 10){BDX=BDX+3;BX=BX+BDX}
  BY=BY+BDY;tmpBMX=-100;tmpBMY=-100
   for (tmp2=0; tmp2<10; tmp2++){
    if (BX >= EX[tmp2]-30){
     if (BX <= EX[tmp2]+16){
      if (BY >= EY[tmp2]-3){
       if (BY <= EY[tmp2]+16){
        tmpBMX=BX-8;tmpBMY=BY-4
       }
      }
     }
    }
   }
  if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
  if (tmpBMX != -100){
   spMOV(45+Bflag,-100,-100)
   spMOV(50,tmpBMX,tmpBMY)
   Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
   for (tmp2=0; tmp2<10; tmp2++){
    if (BX >= EX[tmp2]-56){
     if (BX <= EX[tmp2]+40){
      if (EY[tmp2] >= tmpBMY-18){
       if (EY[tmp2] <= tmpBMY+63){
        spMOV(33+tmp2,-100,-100)
        spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
        if (cflag == 0){ccount0=0}else{ccount1=0}
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        EX[tmp2]=-100;FX[tmp1]=500;score=score+50
       }
      }
     }
    }
   }
  }
  spMOV(45+Bflag,BX,BY)
 }

 // ---------- My fire move -------------
 if (ff == 1){
  FX[fc]=X;FY[fc]=Y+12
  fc=fc+1;if (fc >= 13){fc=0}
  ff=0
 }
 for (tmp1=0; tmp1<13; tmp1++){
  FX[tmp1]=FX[tmp1]+32
  for (tmp2=0; tmp2<10; tmp2++){
   if (FX[tmp1] >= EX[tmp2]-8){
    if (FX[tmp1] <= EX[tmp2]+32){
     if (FY[tmp1] >= EY[tmp2]-8){
      if (FY[tmp1] <= EY[tmp2]+19){
       spMOV(27+tmp2,-100,-100)
       spMOV(Cname[cflag],EX[tmp2],EY[tmp2]-6)
       if (cflag == 0){ccount0=0}else{ccount1=0}
       cflag=cflag+1;if (cflag >= 2){cflag=0}
       EX[tmp2]=-100;FX[tmp1]=500;score=score+10
      }
     }
    }
   }
  }
  spMOV(tmp1+1,FX[tmp1],FY[tmp1])
 }


 // ---------- Enemy Fire/Missile Move ---------
 Efmove()
 Emiss()

 // ---------- my chr move -----------
 tmpIX=IX+SIX;if (tmpIX >= 1){tmpIX=5+Easy}
 tmpIY=IY+SIY;if (tmpIY >= 1){tmpIY=5+Easy}
 tmpDX=DX+SDX;if (tmpDX >= 1){tmpDX=5+Easy}
 tmpDY=DY+SDY;if (tmpDY >= 1){tmpDY=5+Easy}
 X=X+tmpIX-tmpDX
 Y=Y+tmpIY-tmpDY
 if (X >= 368){X=368}
 if (X <=   0){X=  0}
 if (Y <=   0){Y=  0}
 if (Y >= 258){

  mycr.visibility="hidden"
  DOC2c.visibility="hidden"
  DOCc.visibility="visible"
  spMOV(Cname[cflag],X,Y)
  Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
 }
  for (tmp2=0; tmp2<10; tmp2++){
   if (X >= EX[tmp2]-20){
    if (X <= EX[tmp2]+20){
     if (Y >= EY[tmp2]-20){
      if (Y <= EY[tmp2]+10){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
      }
     }
    }
   }
  }
 spMOV(0,X,Y)

 //score show
 with (Math) {
  s5=floor(score/10000)
  s4=floor((score-s5*10000)/1000)
  s3=floor((score-s5*10000-s4*1000)/100)
  s2=floor((score-s5*10000-s4*1000-s3*100)/10)
  s1=score-s5*10000-s4*1000-s3*100-s2*10
 }
 L7c.top=-16*s5
 L8c.top=-16*s4
 L9c.top=-16*s3
 L10c.top=-16*s2
 L11c.top=-16*s1

 // -------- timer set ----------
 if (Endflg != 1){timerID = setTimeout("interval1()",INT)
 }else{
  if (systm!="C"){
  }else{
  }
  if (hscore <= score){
   document.cookie="JSFALC; expires=Fri. 31-Dec-1999 23:59:59 GMT"
   hscore=score
   loadSCORE()
  }
 }
}


// ---------------------------
// ====== Sub Functi){
   W1c=document.layers["W1"]
   mycr=W1c.layers["Mychr"]
   cla0=W1c.layers["clash"]
   cla1=W1c.layers["clash1"]
   cla2=W1c.layers["clash2"]
   GNDs=W1c.layers["GND"]
   DOCc=W1c.layers["doc"]
   DOC2c=W1c.layers["doc2"]
   EAS=W1c.layers["EASY"]
   BOS0=W1c.layers["boss0"]
   BOS1=W1c.layers["boss1"]
   BOSR=W1c.layers["bossR"]
   L2c=document.layers[2]
   L3c=document.layers[3]
   L4c=document.layers[4]
   L5c=document.layers[5]
   L6c=document.layers[6]
   L7c=document.layers[8]
   L8c=document.layers[9]
   L9c=document.layers[10]
   L10c=document.layers[11]
   L11c=document.layers[12]
  }else{
   W1c=document.all.W1.style
   mycr=document.all.W1.document.all.Mychr.style
   cla0=document.all.W1.document.all.clash.style
   cla1=document.all.W1.document.all.clash1.style
   cla2=document.all.W1.document.all.clash2.style
   GNDs=document.all.W1.document.all.GND.style
   DOCc=document.all.W1.document.all.doc.style
   DOC2c=document.all.W1.document.all.doc2.style
   EAS=document.all.W1.document.all.EASY.style
   BOS0=document.all.W1.document.all.boss0.style
   BOS1=document.all.W1.document.all.boss1.style
   BOSR=document.all.W1.document.all.bossR.style
   L2c=L2I.style
   L3c=L3I.style
   L4c=L4I.style
   L5c=L5I.style
   L6c=L6I.style
   L7c=L7I.style
   L8c=L8I.style
   L9c=L9I.style
   L10c=L10I.style
   L11c=L11I.style
  W1c.clip="rect(118,400,418,0)"
  }


 loadSCORE()
 sf=1
 QuitPlay()
}

// ---------- Easy Mode ---------
functi
}

// ---------- Normal Mode ---------
functi
}

// ---------- Boss Mode ---------
functi
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
     }
    }
   }
  }

   //boss check2
  for (tmp2=0; tmp2<10; tmp2++){
   if (X >= BossX+20){
    if (X <= BossX+105){
     if (Y >= BossH-16){
       mycr.visibility="hidden"
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
     }
    }
   }
  }

  Cchkflg=0
   //Can
   DOC2c.visibility="hidden"
   DOCc.visibility="visible"
   spMOV(Cname[cflag],X,Y)
   Endflg=1;cflag=cflag+1;if (cflag >= 2){cflag=0}
  }

  //My fire clear
  spMOV(47,-100,-100)
  for (tmp1=0; tmp1<13; tmp1++){
   if (FX[tmp1] >= BossX-8){
    if (FX[tmp1] <= BossX+128){
     if (FY[tmp1] >= 216){
       FX[tmp1]=500
       spMOV(47,BossX,FY[tmp1])
     }
    }
   }
  }
  for (tmp1=0; tmp1<13; tmp1++){
   if (FX[tmp1] >= BossX+38){
    if (FX[tmp1] <= BossX+70){
     if (FY[tmp1] >= BossH-4){
      if (FY[tmp1] < 216){
       FX[tmp1]=500
       spMOV(47,BossX+38,FY[tmp1])
      }
     }
    }
   }
  }

   //Bomb check
 tmpBMX=-100
  if (BX >= BossX-30){
   if (BX <= BossX+144){
    if (BY >= 216){
     tmpBMX=BX-8;tmpBMY=BY-4
    }
   }
  }
  if (BX >= BossX+2){
   if (BX <= BossX+94){
    if (BY >= BossH-4){
     tmpBMX=BX-8;tmpBMY=BY-4
    }
   }
  }

  if (BY >= 284){tmpBMX=BX-8;tmpBMY=244}
  if (tmpBMX != -100){
   spMOV(45+Bflag,-100,-100)
   spMOV(50,tmpBMX,tmpBMY)
   Bflag=0;ccount2=0;bc=0;BY=-100;BDX=0;BDY=0
   if (BossH != 220){
    if (tmpBMX >= BossX+25){
     if (tmpBMX <= BossX+108){
      if (tmpBMY <= BossH+22){
       if (tmpBMY <= 219){
        DOC2c.visibility="visible"
        BOS1.left=-200
        spMOV(16,tmpBHx,BossH)
        Endflg=1;score=score+Flimit*1000
       }
      }
     }
    }
   }
  }


}

// ---------- Quit -------------
functi
 DOCc.visibility="visible"
 clearTimeout(timerID)
 }


// ----------- Restart ---------
functi
 DOC2c.visibility="hidden"
 for (tmp1=0; tmp1<50; tmp1++){spLEFT(tmp1,-200)}
 for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=0;EY[tmp1]=0}
 if (systm!="C"){
 }else{
 }
 TimeCounter = 0
 score=0
 Cname[0]=48
 Cname[1]=49
 Cname[2]=50
 cflag=0
 Bossflg=BossTM
 BossX=400
 BossH=220
 Blimit=BossLM
 Can
 if (BossTM != 0){for (tmp1=0; tmp1<10; tmp1++){EX[tmp1]=-100;Blimit=5}}
 timerID = setTimeout("interval1()",INT)
}

// --------- Enemy Missile  Layer No 37 to 44 -----------
functi
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
       }
      }
     }
    }
 }
 if (mCount < 50){
 tmpEMX=X-EMX;tmpEMY=EMY-Y
 tmpPTN=PTN
 if (tmpEMX == 0){tmpEMX=1}
 if (tmpEMY == 0){tmpEMY=1}
 tmpTx=tmpEMY/tmpEMX
 if (tmpEMX > 0){
  if (tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
   if (tmpTx > 0.4142){PTN=3;Mvx=Mvx+0.5;Mvy=Mvy+0.5}else{
    if (tmpTx > -0.4142){PTN=4;Mvx=Mvx+0.7;Mvy=Mvy/1.4}else{
     if (tmpTx > -2.4142){PTN=5;Mvx=Mvx+0.5;Mvy=Mvy-0.5}else{
      PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
     }
    }
   }
  }
 }else{
  if (-tmpTx > 2.4142){PTN=2;Mvx=Mvx/1.4;Mvy=Mvy+0.7}else{
   if (-tmpTx > 0.4142){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}else{
    if (-tmpTx > -0.4142){PTN=0;Mvx=Mvx-0.7;Mvy=Mvy/1.4}else{
     if (-tmpTx > -2.4142){PTN=7;Mvx=Mvx-0.5;Mvy=Mvy-0.5}else{
      PTN=6;Mvx=Mvx/1.4;Mvy=Mvy-0.7
     }
    }
   }
  }
 }
 if (mCount <= 5){PTN=1;Mvx=Mvx-0.5;Mvy=Mvy+0.5}
 if (Mvx >= 5){Mvx=5}
 if (Mvy >= 5){Mvy=5}
 if (Mvx <=-5){Mvx=-5}
 if (Mvy <=-5){Mvy=-5}
 EMX=EMX+Mvx-1;EMY=EMY-Mvy
 spLEFT(37+tmpPTN,-100)
 spMOV(37+PTN,EMX,EMY)
    if (X >= EMX-24){
     if (X <= EMX+20){
      if (Y >= EMY-24){
       if (Y <= EMY+20){
        spLEFT(37+PTN,-100)
        spMOV(Cname[cflag],EMX-4,EMY-4)
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        mycr.visibility="hidden"
        DOC2c.visibility="hidden"
        DOCc.visibility="visible"
        spMOV(Cname[cflag],X,Y)
        cflag=cflag+1;if (cflag >= 2){cflag=0}
        Endflg=1;EFX[tmp1]=-100
       }
      }
     }
    }
 }
}

 // --------- Enemy fire move     Layer No =17 to 25 -------------
functi
       DOC2c.visibility="hidden"
       DOCc.visibility="visible"
       spMOV(Cname[cflag],X,Y)
       Endflg=1;EFX[tmp1]=-100;cflag=cflag+1;if (cflag >= 2){cflag=0}
      }
     }
    }
   }
  spMOV(tmp1+18,EFX[tmp1],EFY[tmp1])
 }
}

// --------- Enemy Fire   Layer No =17 to 25 -----------
functi}
 }else{tscore="0"}
 with (Math) {
  hscore=parseInt(tscore,10)
  h5=floor(hscore/10000)
  h4=floor((hscore-h5*10000)/1000)
  h3=floor((hscore-h5*10000-h4*1000)/100)
  h2=floor((hscore-h5*10000-h4*1000-h3*100)/10)
  h1=hscore-h5*10000-h4*1000-h3*100-h2*10
 }
 L2c.top=-16*h5
 L3c.top=-16*h4
 L4c.top=-16*h3
 L5c.top=-16*h2
 L6c.top=-16*h1
}


// ------ Key Down ------
functi){
   document.layers["W1"].document.write("<LAYER NAME=''"+spNAME+"'' LEFT="+spX+" TOP="+spY+"><IMG WIDTH="+spW+" HEIGHT="+spH+" SRC=''"+spIMG+"''></LAYER>")
  }else{
   with (document) {
    write("<IMG ID="+spNAME+" WIDTH="+spW+" HEIGHT="+spH+" SRC=''"+spIMG+"'' STYLE=''positi){
  W1c.layers[spNO].moveTo(spX,spY)
 }else{
  document.images[spNO+14].style.posLeft = spX
  document.images[spNO+14].style.posTop =  spY
 }
}

// ------- LAYER LEFT -------------
functi){
  W1c.layers[spNO].left=spX
 }else{
  document.images[spNO+14].style.posLeft = spX
 }
}


// ------- Key event init --------
 document.){
  document.captureEvents(Event.KEYDOWN|Event.KEYUP)
 }

//-->
</SCRIPT>
</HEAD>


<BODY BGCOLOR="#00003F" TEXT="#FFFFFF" >
<DIV ID="BG"></DIV>


<DIV STYLE=''positi></DIV>
<DIV STYLE=''positi></DIV>
<DIV ID="L2I" STYLE=''positi></DIV>
<DIV ID="L3I" STYLE=''positi></DIV>
<DIV ID="L4I" STYLE=''positi></DIV>
<DIV ID="L5I" STYLE=''positi></DIV>
<DIV ID="L6I" STYLE=''positi></DIV>

<DIV STYLE=''positi></DIV>
<DIV ID="L7I" STYLE=''positi></DIV>
<DIV ID="L8I" STYLE=''positi></DIV>
<DIV ID="L9I" STYLE=''positi></DIV>
<DIV ID="L10I" STYLE=''positi></DIV>
<DIV ID="L11I" STYLE=''positi></DIV>
<DIV STYLE=''positi>
</DIV>


<DIV ID="TITL" STYLE=''positi SIZE="+2"><B>JS FALC>BACK</A>
</PRE>
</DIV>


<DIV ID="KEYS" STYLE=''positi>Move..2,4,6,8 or K,J,L,I  /  Fire..SPACE or Z  /  Bomb..0 or X</F STYLE=''positi>
<!--
  spINI("Mychr",100,100,32,32,"f16c.gif")

  spINI("MyF01",-100,0,32,8,"fire0c.gif")
  spINI("MyF02",-100,0,32,8,"fire0c.gif")
  spINI("MyF03",-100,0,32,8,"fire0c.gif")
  spINI("MyF04",-100,0,32,8,"fire0c.gif")
  spINI("MyF05",-100,0,32,8,"fire0c.gif")
  spINI("MyF06",-100,0,32,8,"fire0c.gif")
  spINI("MyF07",-100,0,32,8,"fire0c.gif")
  spINI("MyF08",-100,0,32,8,"fire0c.gif")
  spINI("MyF09",-100,0,32,8,"fire0c.gif")
  spINI("MyF10",-100,0,32,8,"fire0c.gif")
  spINI("MyF11",-100,0,32,8,"fire0c.gif")
  spINI("MyF12",-100,0,32,8,"fire0c.gif")
  spINI("MyF13",-100,0,32,8,"fire0c.gif")

  spINI("boss2",-180,120,50,50,"boss2c.gif")
  spINI("boss1",-230,170,80,50,"boss1c.gif")
  spINI("bossR",-230,170,80,50,"boss1rc.gif")
  spINI("boss0",-200,220,128,64,"boss0c.gif")

  spINI("EnF1",-100,0,8,8,"fire1c.gif")
  spINI("EnF2",-100,0,8,8,"fire1c.gif")
  spINI("EnF3",-100,0,8,8,"fire1c.gif")
  spINI("EnF4",-100,0,8,8,"fire1c.gif")
  spINI("EnF5",-100,0,8,8,"fire1c.gif")
  spINI("EnF6",-100,0,8,8,"fire1c.gif")
  spINI("EnF7",-100,0,8,8,"fire1c.gif")
  spINI("EnF8",-100,0,8,8,"fire1c.gif")
  spINI("EnF9",-100,0,8,8,"fire1c.gif")

  spINI("M231",-100,0,32,19,"m23c.gif")
  spINI("M232",-100,0,32,19,"m23c.gif")
  spINI("M233",-100,0,32,19,"m23c.gif")

  spINI("cob1",-100,0,32,19,"cobrac.gif")
  spINI("cob2",-100,0,32,19,"cobrac.gif")
  spINI("cob3",-100,0,32,19,"cobrac.gif")

  spINI("shi1",-100,0,32,24,"shilkac.gif")
  spINI("shi2",-100,0,32,24,"shilkac.gif")
  spINI("shi3",-100,0,32,24,"shilkac.gif")

  spINI("sa81",-100,0,32,24,"sa8c.gif")

  spINI("msl0",-100,0,24,24,"msl0c.gif")
  spINI("msl1",-100,0,24,24,"msl1c.gif")
  spINI("msl2",-100,0,24,24,"msl2c.gif")
  spINI("msl3",-100,0,24,24,"msl3c.gif")
  spINI("msl4",-100,0,24,24,"msl4c.gif")
  spINI("msl5",-100,0,24,24,"msl5c.gif")
  spINI("msl6",-100,0,24,24,"msl6c.gif")
  spINI("msl7",-100,0,24,24,"msl7c.gif")

  spINI("bom0",-100,0,32,8,"bom0c.gif")
  spINI("bom1",-100,0,32,8,"bom1c.gif")
  spINI("miss",-100,0,16,16,"clashc.gif")

  spINI("clash",-100,0,32,32,"clashc.gif")
  spINI("clash1",-100,0,32,32,"clashc.gif")
  spINI("clash2",-100,0,64,64,"clash2c.gif")


//-->
</SCRIPT>


  <DIV ID="GND" STYLE=''positi><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"><IMG HEIGHT=16 WIDTH=16 SRC="http://www.dedecms.com/web-art/htmlbase/Javascript/20020213/block.gif"></DIV>

 <DIV ID="doc" STYLE=''positi>KEYBOARD</F>Hit <B>S</B> key!</F>( Easy Mode ..E  / Normal Mode ..N )</F STYLE=''positi SIZE="+1"><B>MISSI>Hit <B>S</B> key!</F>( Easy Mode ..E  / Normal Mode ..N )</F STYLE=''positi SIZE="-1">EASY MODE</FONT>
 </DIV>
</DIV>

</BODY>
</HTML>


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